Game Developer

David Andrade


I am a developer specialized in creating innovative and interactive digital experiences, with solid expertise in Unity 3D and C#. Throughout my career, I have participated in diverse projects, including educational games and immersive experiences for events and major brands, utilizing technologies such as AR, XR, and cross-platform development.


Video Bingo Salvador

Video Bingo Salvador


A real-money video bingo built in Unity and operated as a live service, with extra-ball purchases and auto-play. Developed for Bingão do Brasil and launched on BetMGM.


Regador Interativo


A phygital game featuring image tracking technology, where a watering can is used to water digital flower pots. Developmented for the 'Parque da Mônica' - São Paulo


Educação Ambiental Reciclagem


An interactive experience where users engage with a conveyor belt, sorting waste into the correct bins to score points. Developed for "Museu Rio Olímpico" - Rio de Janeiro City Hall.


Auto Escola


An interactive experience where users create their own digital driver's license for the exhibition. Developed for "SpongeBob: The Experience" - MIS Experience.


Livreto Digital


An interactive experience where users explore a digital booklet to read an engaging story. Developed for "SpongeBob: The Experience" - MIS Experience.


A Cigarra e a Formiga


A phygital game that uses sensors embedded in swings to execute commands as the user moves back and forth. Developed for "The Fantastic Fables of La Fontaine" - Farol Santander São Paulo.


A Raposa e a Cegonha


A game displayed on two screens: one interactive(touch) and the other non-interactive. The goal is to help one of the two characters eat the soup using the correct object, following the moral of the fable. Developed for "The Fantastic Fables of La Fontaine" - Farol Santander São Paulo.


Quiz Masked Singer


An interactive and engaging game where players listen to snippets of songs and guess the singer behind the voice. Developmented for the 'Gexperience Itinerante - Globo Experience Park'


Monte o Cenário!


A game where the player watches a scene from a soap opera, memorizes the objects within it, and then selects which objects were part of the scene. Developmented for the 'Gexperience Itinerante - Globo Experience Park'


Crachá Gexperience


An interactive experience where users create their own digital badge for the exhibition. Developmented for the 'Gexperience Itinerante - Globo Experience Park'


Memoriabilia


An interactive experience where users explore a paginated digital display showcasing exclusive content. Developed for "Senna Tower" - FG Balneário Camboriú.


Retrate


An interactive experience where users register to send photos of skin spots to participate in the skin cancer prevention project. Additionally, the platform includes an integrated app that allows users to visualize the difference between their face with and without sunscreen. Developed for "Retrate - Pocket" - Hospital de Amor (HA).


Super MeshUp


Developed for the Crazy Web Game Jam 2024 with the theme "EVERYTHING IS A REMIX."


Regador Interativo


A phygital game featuring image tracking technology, where a watering can is used to water digital flower pots. Developmented for the 'Parque da Mônica' - São Paulo


Code Blocks


A game that applies Seymour Papert's learning theory to teach algorithms using the Portugol programming language.


FoodTruck Game


Created for the MiniGame a Month - MARCH 2024.


Interested?


Feel free to reach out via email, and let's discuss how we can collaborate!
[email protected]